Devlog 06: End of Sprint 1
Hello, and welcome back to our devlog ! As you may have by this weeks title, we are coming to an end of our first sprint.
ART
Character Animations
So in animation this week we thought greg several new animation cycles. Now he is not only able to walk and stand but mainly he can jump, punch and swing on the grapple.
We have also implemented flipbook so that Greg can start moving in the game !
VFX
we have done some reworks on the vfx front too, we've also added some brand new effects for character landing and fire.
Level
In the level itself we have alos made multiple improvements. We added and altered multiple new props to the environment. Made the rock border. Tested out multiple lighting setups and implemented the shaders.
Programming
Fixes
This week in the programming section we have fixed the respawn player function because when it was called the game crashed. what as you can imagine was quite frustrating.
Power ups
We have also started working on power-ups,So far they are still in diapers. A system to spawn power-ups was made that makes it possible for the player to pickup 1 power-up.
Mechanic
We have also implemented our grapple, hitting,blocking and teleporting mechanics, including the damage scaling mechanic where the damage dealt is scaled by velocity.
Also linked most of the vfx and animations to their corresponding actions!
Loook at that little fella go
As always see ya next week !!!
Files
Get Grapple-It Out
Grapple-It Out
Swing and jab your way to victory
More posts
- Devlog 11: The END of GreggMay 29, 2023
- Devlog 10: Polishing GreggMay 22, 2023
- Devlog 09: The end of Gregg 02May 15, 2023
- Devlog 08: Gregging upMay 08, 2023
- Devlog 07: Here we go Gregging againMay 01, 2023
- Devlog 05: Raising GregApr 18, 2023
- Devlog 04: May the Sprint beginMar 27, 2023
- Devlog 03: The End of PrototypingMar 21, 2023
- Devlog 02: Prototyping and ArtbibleMar 13, 2023
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