Devlog 03: The End of Prototyping
This week was all about wrapping things up.
ART
In the art department we've concentrated the majority of our power on getting our ArtBible 100% finished. There were a few setbacks here and there but in the end everything worked out just fine.
On top of that we've also made a few concepts for our vfx and more tests with our shaders. We've also tested out a 3D scene as a background with the platforms in front.
Last but not least, a few last tasks were added into our hacknplan.
Coding
This we've week we've worked on making the grapple a snappy grapple
instead of a swing to add a bit more speed into the gameplay.
we've a timeline for this meaning we can change how fast it travels and how long the first delay is on the fly.
we're still not sure if this is better than the swing we had previously, but it feels faster.
A bug with player respawning after the new player join system was fixed.
Also the game can be played with up to 4 players now !!!
Last but not least, I spent a few hours getting our hacknplan in order
Files
Get Grapple-It Out
Grapple-It Out
Swing and jab your way to victory
More posts
- Devlog 11: The END of GreggMay 29, 2023
- Devlog 10: Polishing GreggMay 22, 2023
- Devlog 09: The end of Gregg 02May 15, 2023
- Devlog 08: Gregging upMay 08, 2023
- Devlog 07: Here we go Gregging againMay 01, 2023
- Devlog 06: End of Sprint 1Apr 24, 2023
- Devlog 05: Raising GregApr 18, 2023
- Devlog 04: May the Sprint beginMar 27, 2023
- Devlog 02: Prototyping and ArtbibleMar 13, 2023
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